Space explorer, computer game developer, entrepreneur, philanthropist, traveler
Introduction by Hugh Forrest
Director of SXSW Interactive
Tuesday, February 5, 2013
5:45 p.m. – Networking Reception
6:30 p.m. – Presentation
The South by Southwest Conferences and Festivals offer a unique convergence of music, independent film, and emerging interactive technologies. Founded in 1987, SXSW has emerged as a creative mecca and an incubator of cutting-edge ideas. In this preview, Hugh Forrest will highlight a new component of SXSW Interactive Festival, focusing on Science and Space Exploration. Richard Garriott de Cayeux, a key member of the commercial spaceflight revolution will share how science and technology, among other factors, have made it possible for space travel to become affordable and potentially profitable.
Richard Garriott made history in October 2008 by becoming the first second-generation astronaut to fly to space when he blasted off on the Russian Soyuz TMA-13 and spent 10 days on the International Space Station. Today he’s one of the world’s leading experts on private/commercial space travel. Currently he is co-vice chairman of Space Adventures, Ltd., the world’s premier private space exploration company and is a member of the NASA Advisory Council. Richard earned legendary status in the video game industry early in his career with his design of the Ultima role-playing games, one of the most successful computer game series ever. In 2010 he co-founded the Austin-based social media games developer and publisher, Portalarium, where he is currently vice-president and creative director.
Hugh Forrest serves as the director of the South by Southwest Interactive (SXSWi) Festival. Scheduled March 8-12, 2013, this event brings more than 25,000 digital creatives from across the United States and around the world to Austin for five days of panels, brainstorming, networking, deal-making and fun. Forrest graduated from Austin High School in 1980, and then majored in English at Kenyon College in Gambier, Ohio. Before joining the SXSW team, he founded a small alternative publication called The Austin Challenger.