Connect. Collaborate. Contribute.™
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Event Type: Conversation, Online
Virtual on Zoom Zoom link will be available on the Eventbrite page Speakers Patrick Curry CEO FarBridge Erik Summa Innovation Experience Lead, Innovation Studio Dell Technologies Elizabeth Howard Vice President of Publishing Production 2k |
Electronic gaming is a huge industry, larger even than music and film, and encompasses options and platforms for everyone: from casual games on smartphones to visually realistic games on consoles and PCs to massive online games and platforms leveraging data centers and clouds. It has inspired tremendous amounts of content on social media and streaming services, and has spawned E-sports leagues and competitions. And yet, gaming should not be thought of solely in terms of entertainment. Advances in games and delivery platforms drive technology advances in components and systems that have benefits in other areas of business and life, and gaming techniques can be used to enhance education and learning, human productivity, skills development and training, and more. Come learn from gaming and design experts Patrick Curry (FarBridge), Erik Summa (Dell Technologies), and Elizabeth Howard (2k) about the latest trends and technologies and trends in gaming (including those just announced at CES!), how the gaming industry and landscape are changing, and how gaming is and may change other aspects of business and society. |
speakERS
Patrick Curry is the CEO of FarBridge, a video game studio based in Austin, TX. FarBridge creates immersive games and experiences, recently working on the Battlefield, RWBY, and Walkabout Minigolf game franchises. Over the course of his career, Patrick has founded six companies, mentored numerous startups, and helped ship over 20 games. The games Patrick has helped create at The Walt Disney Company, Midway Games, and Marvel Entertainment have won numerous awards and been enjoyed by millions of players worldwide.
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Erik Summa is an award-winning Experience Designer, specializing in creating new and innovative experiences that leverage touch, voice, gaze, gestures, biometrics, and more. He has 15+ years of experience in the creative industry and spent over five years of teaching and mentoring future experience designers.
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As Vice President of Publishing Production at 2K, Elizabeth Howard is a driving force at one of the most creative, respected and premium publishers in video games today. Drawing from 20 years of experience, she oversees the growing 2K portfolio of AAA games. Elizabeth plays a visionary role in shaping the strategic direction for all game investments and the expansion of 2K’s publishing production operations.
Elizabeth’s depth of experience includes publishing operations, brand licensing, global marketing, platform partnerships, business development, sales, and distribution of both top-tier franchises and emerging independent games. |